
- SCRIPT HOOK V DOT NET MOD
- SCRIPT HOOK V DOT NET FULL
- SCRIPT HOOK V DOT NET DOWNLOAD
Made methods for creating entities in World return null when the entity pool is full in order to prevent the game from crashing. Made World.CreateRandomVehicle() return immediately (the method does not work currently). Improved performance of methods for getting entities in World and World.GetAllBlips() (or World.GetActiveBlips() in the v2 API). Fixed PedHash.Corpse01UMY using the wrong value. Fixed Notification.Show(), Screen.ShowSubtitle(), Screen.ShowHelpTextThisFrame(), the setter of TextElement.Caption, TextElement.GetStringWidth(), and TextElement.GetScaledStringWidth() throwing exception when the text argument is null (now work as if the text argument is the empty string). Fixed Audio.PlaySoundAt and Audio.PlaySoundFrontend not correctly tying the returning sound id. Fixed Ped.SeatIndex not necessarily returning the correct value. Fixed Game.GetUserInput() throwing exception for certain window titles. Fixed some properties and methods of EntityBone not working in v.0 or higher. Fixed the getter of Game.TimeScale not working in v.0 or higher. Fixed Vehicle.OilVolume and Vehicle.PetrolTankVolume returning the wrong value. Added countermeasure against removing vehicles added in Arena War or later updates (Lowriders or later updates in 1.0.505.2 to. Added more accurate values to VehicleLockStatus and made confusing values obsolete. Added missing flag values to LeaveVehicleFlags enum. Added missing firing pattern values to FiringPattern enum. Added missing control values to Control enum.
Added new peds, vehicles, weapons, radio stations, blip sprites, and explosion types to PedHash, VehicleHash, WeaponHash, RadioStation, BlipSprite, and ExplosionType enums. Added Ped.GetAllModels() and Weapon.GetAllModels(). Added the property Vehicle.HandlingData. There is already so much powerful stuff to play with. Vehicle vehicle = World.CreateVehicle(VehicleHash.Zentorno, + * 3.0f, + 90) Private void OnKeyUp(object sender, KeyEventArgs e) Private void OnKeyDown(object sender, KeyEventArgs e) Private void OnTick(object sender, EventArgs e) Note: This script is against SHVDN v3 API. SCRIPT HOOK V DOT NET MOD
Code exampleīelow you can find a basic sample mod that creates a vehicle in front of the own character perfectly heading 90° to the character to get on the car like a sir when pressing Numpad1. You may also want to set up a post build event in Visual Studio to copy the compiled DLL to your scripts folder automatically.
And press Insert to load the new script dll. Copy the DLL file into the scripts folder in your GTA V directory. Alt-tab back to your development environment (Visual Studio). To avoid needing to constantly stop and start GTA V, you can use the script reloader in the ScriptHookVDotNet. Those 3 events provides the basic work area you can perfectly work with. Basic KnowledgeĮvery mod/script you write must inherit from the Script class. Hint: ScriptHookVDotNet supports compiled assemblies as well as C# or VB source files which all have to be placed into the scripts folder in your GTA V directory. Create a scripts folder in your GTA V directory (if not already happened). Copy ScriptHookVDotNet.asi and ScriptHookVDotNet2/3.dll to your GTA V directory.
SCRIPT HOOK V DOT NET DOWNLOAD
Download the latest GitHub revision and compile it using Microsoft Visual Studio. Before you can start playing with ScriptHookVDotNet you need some prerequisites: