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Script hook v dot net
Script hook v dot net








script hook v dot net
  1. SCRIPT HOOK V DOT NET MOD
  2. SCRIPT HOOK V DOT NET FULL
  3. SCRIPT HOOK V DOT NET DOWNLOAD

  • Made methods for creating entities in World return null when the entity pool is full in order to prevent the game from crashing.
  • Made World.CreateRandomVehicle() return immediately (the method does not work currently).
  • Improved performance of methods for getting entities in World and World.GetAllBlips() (or World.GetActiveBlips() in the v2 API).
  • Fixed PedHash.Corpse01UMY using the wrong value.
  • Fixed Notification.Show(), Screen.ShowSubtitle(), Screen.ShowHelpTextThisFrame(), the setter of TextElement.Caption, TextElement.GetStringWidth(), and TextElement.GetScaledStringWidth() throwing exception when the text argument is null (now work as if the text argument is the empty string).
  • Fixed Audio.PlaySoundAt and Audio.PlaySoundFrontend not correctly tying the returning sound id.
  • Fixed Ped.SeatIndex not necessarily returning the correct value.
  • Fixed Game.GetUserInput() throwing exception for certain window titles.
  • Fixed some properties and methods of EntityBone not working in v.0 or higher.
  • Fixed the getter of Game.TimeScale not working in v.0 or higher.
  • Fixed Vehicle.OilVolume and Vehicle.PetrolTankVolume returning the wrong value.
  • Added countermeasure against removing vehicles added in Arena War or later updates (Lowriders or later updates in 1.0.505.2 to.
  • Added more accurate values to VehicleLockStatus and made confusing values obsolete.
  • Added missing flag values to LeaveVehicleFlags enum.
  • Added missing firing pattern values to FiringPattern enum.
  • Added missing control values to Control enum.
  • script hook v dot net

  • Added new peds, vehicles, weapons, radio stations, blip sprites, and explosion types to PedHash, VehicleHash, WeaponHash, RadioStation, BlipSprite, and ExplosionType enums.
  • Added Ped.GetAllModels() and Weapon.GetAllModels().
  • Added the property Vehicle.HandlingData.
  • There is already so much powerful stuff to play with. Vehicle vehicle = World.CreateVehicle(VehicleHash.Zentorno, + * 3.0f, + 90) Private void OnKeyUp(object sender, KeyEventArgs e) Private void OnKeyDown(object sender, KeyEventArgs e) Private void OnTick(object sender, EventArgs e) Note: This script is against SHVDN v3 API.

    SCRIPT HOOK V DOT NET MOD

    Code exampleīelow you can find a basic sample mod that creates a vehicle in front of the own character perfectly heading 90° to the character to get on the car like a sir when pressing Numpad1. You may also want to set up a post build event in Visual Studio to copy the compiled DLL to your scripts folder automatically.

  • And press Insert to load the new script dll.
  • Copy the DLL file into the scripts folder in your GTA V directory.
  • Alt-tab back to your development environment (Visual Studio).
  • To avoid needing to constantly stop and start GTA V, you can use the script reloader in the ScriptHookVDotNet. Those 3 events provides the basic work area you can perfectly work with. Basic KnowledgeĮvery mod/script you write must inherit from the Script class. Hint: ScriptHookVDotNet supports compiled assemblies as well as C# or VB source files which all have to be placed into the scripts folder in your GTA V directory.
  • Create a scripts folder in your GTA V directory (if not already happened).
  • Copy ScriptHookVDotNet.asi and ScriptHookVDotNet2/3.dll to your GTA V directory.
  • script hook v dot net

    SCRIPT HOOK V DOT NET DOWNLOAD

  • Download the latest GitHub revision and compile it using Microsoft Visual Studio.
  • Before you can start playing with ScriptHookVDotNet you need some prerequisites:










    Script hook v dot net